Infrastructure

In the game SeaSteader there are a number of buildings that non-housing, non-production, non-manufacturing buildings that are grouped together as infrastructure.

Walkway
Walkways are cost free and require no construction labor time. While some key walkway sections surrounding the hub are inviolable, most walkways CAN be deleted or built over.

Demolish
The demolish tool may be found in the infrastructure tab and may be used to almost instantly remove any preexisting sections of walkway or buildings. Demolishing buildings may be done at zero cost. Buildings that have been plotted but have not yet been completed may be demolished for a full refund.

Canteen
The self service canteen collects food from producers and allows distribution to your people. No servers are required but the canteen must be kept stocked by at least one stocker.

Building Cost $ 3000 Daily Maintenance $150

Employs up to 1 person per shift. Max Capacity 35

Job Quality 30 Food Quality 15 Environment effect -5 Environment radius 5

Employees here gain Stocker experience

Construction Yard
The construction houses builders responsible for building newly placed buildings. Construction Yards are prefabricated so require no construction time themselves.

Building Cost $ 4000 Daily Maintenance $ 200

Employs up to 4 people per shift

Job Quality 45 Environment effect -20 Environment radius 6

Employees here gain Builder experience

Depot
The Depot houses stockers who collect goods produced in other buildings and deliver goods to those buildings that require them. Depots also serve as the entry/exit point for all imports and exports.

Building Cost $ 4000 Daily Maintenance $ 200

Employs 1 person per shift

Job Quality 45 Environment effect -10 Environment radius 5

Employees here gain Stocker experience

Planter
Planters bring a bit of greenery to an otherwise austere seastead.

Cost $ 250 Daily Maintenance $25

Environment effect +10 Environment radius 10